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L5r 3rd edition character creation10/30/2022 ![]() ![]() ![]() ![]() Given that one of the challenges I’ve often heard bout L5R is “why would these samurai from different clans be working together anyway?”, I’m a bit disappointed that some mechanic wasn’t attempted in this version to address that. But that sort of split happens in every rule book I’ve ever read, except PbtA games where it’s all in the playbook. We have played a lot of those recently, so maybe, in comparison this system of twenty questions seems a little … old fashioned? Actually my only “old fashioned” complaint would be that lots more games nowadays have character generation with a focus on links between the PCs. One player complained about having to flick back and forth between distinctions, techniques and the 20 questions. My conclusion is that it might be in the layout of the beta rules. These are all experienced players, of a variety of RPGs, so I can’t understand what they are finding difficult. One didn’t find the time in the end, but the other two said they found the process complicated. Three players volunteered to make characters. Having just made my players devote a whole session to a UA cabal creations, I didn’t want to force them to generate their own characters, but I gave them to option to do so, or to take a pre-gen from me. So we postponed the start of the Unkown Armies campaign and allocated a few sessions to this. When the beta version dropped my weekly group were keen to take part in the play test. ![]()
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